- Describe and discuss the various tools you explored: what you liked or disliked about each one. Consider whether you liked or disliked it for your own personal use or for your students’ use. Select one tool from those you explored to continue to reflect on.
I was familiar with a lot of the apps and links presented on the pyramid. I was also familiar with some of the apps from Bloom's Taxonomy for the iPads. I explored a few from there, since I had no idea of where to start. It was hard for me to actually look at the apps because they are for the apple devices that I don't have. However, this is what I got from the following apps (the ones I liked the best):
ComicBook! (creating) is a great app for the people who like comic books and turning real life into cartoon form. It is a really easy app to use. This app provides many different graphics that are hands-on tools to create a comic of any kind and any thing.
HootSuite (evaluating) looked interesting to me. This app is an app that let's people manage their social media. Social media is a very popular thing now, so this would be great for students to learn how to use social media appropriately. The app seems like it can be a bit confusing to start up, but once it is set up, it looks as though it should be smooth sailing.
GoSkyWatch (analyzing) is a favorite app of mine. This app is good for both apple and android devices. It provides students to see the sky in a whole different way. This is a good way of incorporating technology into science, especially astronomy. This app is like a virtual look into the different parts of the sky.
ShowMe (applying) is an app I have heard of. This app provides students with the ability to learn and teach through an open community about any subject or topic. This app can be used to create and share videos that goes along with the topic. This app also has digital features where you can talk on the videos and add in any other effect of your choice. I will reflect on this app.
Other apps from understanding and remembering seems like useful apps as well. I think most apps are good to use to check for understanding and remembering. AR testing is a good app for remembering. I like all of the apps for personal and student use. I have also heard of the robotics clubs (or something like that). There isn't an app, as far as I know, but it has to do with science and building robots and things of that nature with their hands. Is that considered a creativity tool?
- Analyze how the creativity tool that you selected might support learning, using the TPACK model. Specifically, describe the content goals/objectives, pedagogical approach(es), and technological affordances of some student work that you might design using the creativity tool you selected.
In the ShowMe app, most of the seven areas of the TPACK model are used. The app can be used by the teacher and the students to teach and to learn. Then the teacher could have the students show what they learned or their understanding of what the teacher has taught through the ShowMe app. To me, it can go as like a "I teach, You do, You do, I learn" exchange between student and teachers (they are exchanging knowledge). All of the seven components of the TPACK model can be addressed in a topic using the ShowMe app.
- Identify other ways that students could use the creativity tool you selected.
The ShowMe app could be used in the classroom for students to help other students who may struggle with a certain topic. Another idea is to let students work in pairs (a low student with a high student) in order to create their idea of a given topic and present it to the class. This will give the students a chance to be teachers. Not only can they use it for educational purposes, but any topic of their choice.
- Explain why it might be important to know about and use creativity tools? What do they offer that other tools (i.e., drill and practice, tutorials, instructional games, etc.) do not offer? Reflect on any tools that you did not like for your own personal use. Can you find any value in using, learning to use, or allowing your students to use tools that you don’t care for personally?
It is important to know about the creativity tools because using them is a great way to help the students' creativity to be exposed. This also helps them think on their own and be different. Creativity tools has a more hands-on approach to learning rather than just sitting and listening to a tutorial or something of that nature. I believe this will provide a more learning experience from doing this. I think it is a good idea to let the students explore as many tools as they want, even if there are some that I don't care for. The students may find a liking to it, or they may see something in the tool that I didn't.